Game: Doki-Doki Literature Club

I was checking on Steam for some sales and I stumble upon this cute game. Or is it?

Here’s some intro from Wiki.

Doki Doki Literature Club! is a visual novel developed by Team Salvato. It was released on September 22, 2017 for Microsoft Windows, macOS, and Linux,[1] and later on October 6 for Steam. The story follows a male high school student who joins the school’s Literature Club and interacts with its four female members. The game features a mostly linear story, with some alternate scenes and endings depending on the choices the player makes. While it appears at first glance to be a lighthearted game, it is in fact a psychological horror game that involves heavy use of breaking the fourth wall.


This game might look cute and pink but, it’s hiding some disturbing stuff. I need to remind you guys that this game is definitely not for children and those who are easily disturbed. If you’re expecting murder or ghost type of horror, this is not it. Doki-Doki Literature Club focus mostly on mental/psychology.

The game will start like ordinary dating sims game. You will have, first, your childhood friend, Sayori, the ordinary heroine; cheerful and sparkly. She will force you to join the literature club, which you can not say no because there are girls~

You will meet the rest of the girls there. Natsuki, the tsundere type, is the easiest to guest.

As you write your poems try to impress one of the girls, the rest will start to get jealous and envy. Eventually, they will not show you their poems anymore and that’s when the game get more serious.

The pace of the game might appear to be slow, like daily based stories where you do activities in the clubroom and then when it’s over, you will go home and write your poem and then the next day will start. The story might appear slowly developed too but, after chapter 4, it will go super fast and it’ll be over before you know it.

I will not be spoiling anything but, just keep in mind, you need to watch for your file directory and maybe make a backup before you start. This game plays with fourth-wall breaker character and it plays with your game file directory too. You know, just in case, if you want to play safe.

I’ll give you some thoughts about this game. I think it’s a really nice made game and, maybe, just maybe, it can bring a little attention to mental health issues. I can relate to one of the character and I can see some of my friends in other characters. It’s quite sad and eye-opening. It makes me want to pay more attention to my friends and care more, work harder to help them.

I think a lot of people should play this game so they might understand some stuff people have been through.

But then again, it can be disturbing for people with mental health issues. And, it’s that age when everyone is offended by literally everything.

One Comment Add yours

  1. poetfluffy says:

    I just wrote my first post on visual novels and what they brought to gaming in 2017.

    I think DDLC really impacted what we stereotypically think visual novels and dating simulators to mean.

    I’m really glad you mentioned it brining attention to mental health issues. I was a little wary of the warnings when you first boot the game and although I was desperately waiting for somebody to just die so the horror started, Sayori’s story hit close to home.

    A lot of other reviews I’ve seen have not mentioned the mental health aspect as much as the fourth wall breaking but I’m really happy that you did. All the best to you and your friends! Really interesting post!!

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